The player controls the main protagonist Seijuro Kamiyama and the all-female members of the Imperial Combat Revue's Flower Division, who must fight demons while participating in the Combat Revue World Games. Sakura to Sumire Sakura Shinguji (真宮寺 さくら Shinguji Sakura) is the main heroine in Sakura Wars 1-4. Following Salu's defeat, Ogami decides that the group is able to fend for itself and leaves for Tokyo. The RPGFan reviewer cited the redesigned battle system as their favorite part of the game, with praise going to the real-time action and strategic options. Hiroi drew inspiration from Japanese stage shows when creating the project, initially titled "Sakura" (桜). She is a notorious criminal from Transylvania, Romania, who uses her spiritual power to steal valuable items around Paris. The third installment in the Sakura Wars series, it was released in March 2001. [57], In a Famitsu reader vote for the top 100 Japanese games of all time in 2006, Is Paris Burning? Sakura Wars She acts aloof and self-serving, and tries to get away with anything she can. [4][10] If certain conditions are not met or if Ogami's unit is destroyed, the game ends. She is a cheerful, manic, and klutzy nun-in-training. is dubbed Analog LIPS; certain choices allow for use of the analog stick to adjust the intensity of a single answer, which can in turn elicit further variation from characters. This serves as an excuse to have a whole new set of people to get to know, making for a fresh experience. 01:54PM is a cross-genre video game developed by Red Company and Overworks and published by Sega for the Dreamcast. Combat occurs in the brand-new ARMS (Active & Realtime Machine System), which does away with the isometric grid. The character designs, music and voice acting were also praised. Posted [41] The PlayStation 2 port sold over 51,500 units during 2005. The DVD included over 45 minutes of extra features alongside the complete OVA. began during development of Thou Shalt Not Die. any Comic Vine content. was announced in October 1999 as part of the "Sakura Wars 2000" project, being announced alongside the first game's anime series adaptation, the OVA series Sakura Wars: The Radiant Gorgeous Blooming Cherry Blossoms, and Sakura Wars: The Movie. It was released for Windows 98, Windows ME, Windows XP and Windows 2000 on March 25, 2004. [54][55][56] Funimation also issued cease and desist orders to fan subtitle versions of Le Nouveau Paris alongside other titles later confirmed for Western release, but nothing further was announced. A bit of an odd heroine for the Sakura Taisen series, in that she is, well, evil. A portable version of this called the Mobile Kimenotron is also available for players who connected the Dreamcast console's Visual Memory Unit, which relays text messages at random intervals.[3][14][15]. : Tokushū! She pilots a black Kōbu-F with a crossbow. And if you have an infinite supply of CR2032 batteries, there is a dating minigame that you can download to the VMU for portable play. Regular series character designers Hidenori Matsubara and Kōsuke Fujishima devised the visuals for the new characters, while mecha designs were handled by Mika Akitaka. Mell Raison (CV: Sachiko Kojima) & Ci Caprice (CV: Mika Kanai), These two French maids serve a similar purpose to the Wind Troupe at the Teigeki. The Kinematron communication device—first introduced in Thou Shalt Not Die—was redesigned to take advantage of the Dreamcast controller, in addition to playing a larger role in the story and potential romances by keeping Ogami in contact with the Flower Division in Tokyo. Sakura Wars 3; Sakura Wars 4; Sakura Wars V; The first Sakura Taisen title developed specifically for Dreamcast, Sakura Taisen 3 was released on March 22, 2001. Comic Vine users. [16], The score of Sakura Wars 3: Is Paris Burning? Instead, on a unit’s turn it can run around the 3D map freely within the range allotted to it, and can precisely rotate the attack area to encompass its targets. Taking place after the events of Sakura Wars 2: Thou Shalt Not Die, Sakura Wars 3 follows protagonist Ichiro Ogami join the newly formed Paris Combat Revue and train the "Flower Division", an all-female unit dedicated to fighting supernatural threats against the city while working as a cabaret act. [58] In 2016, Is Paris Burning? The final scenes alter depending on whether Ogami pursued a romance with a member of the Paris Division. [20][26][27], A major theme of the game is talking with people, which was amplified through the use of Paris as a setting, as during the game's time period Japan had little contact with the outside world apart from its navy. During the course of development, Hiroi estimated that around 80% of the early planning material went unused in the final game. An orphan from Vietnam, and a member of a traveling circus. [3][7][8] An additional "dinner mode" has Ogami taking dinner with the other protagonists, with whom Ogami initiates a conversation with and how that conversation develops affecting later interactions. Contents 1 Availability Sakura Wars is a cross-genre video game set in Tokyo during a fictionalized version of the Taish ō period. A new LIPS type requires you to use the analog stick to indicate not just what to say, but how strongly to say it – speaking not too timidly nor too forcefully for the circumstance. [31][34] The PC version was published in China by Dysin Interactive on July 23, 2003. This game uses a real-time battle system called the Active & Realtime Machine System (ARMS), where each unit has a full range of movement, with their distance limited by an Action Point meter. [43] Japanese magazine Famitsu gave the game a score of 34/40, earning the "Gold" ranking in their weekly Hall of Fame. combines overlapping tactical role-playing, dating sim and visual novel gameplay elements. This plunges him into a totally unfamiliar setting, populated by unknown characters, in an exotic and new culture (doubly-layered for non-Japanese players). Different units specialize in different skills, such as support actions, melee attacks, or distance attacks—along with their range of movement, each unit also has an independent range in which they can perform actions. Similar to the improved combat system, this game brings a revamped experience across the board, with the high resolution, full-frame art making a huge impact and causing the earlier games to feel cramped and quaint. Dubbed the "Paris Combat Revue" and modelled on Ogami's original group from Tokyo, the all-female group maintains its cover as a cabaret act at the nightclub Les Chatte Noir. [30], Is Paris Burning? [18][20] Tanaka thought he would write a remixed version of the recurring theme "Geki! Sakura Wars 3: Is Paris Burning?