The Ranger and Specialist duos should have abilities that mirror one another to grant the most balance. Description: If you score one or more kills on your turn, you are granted a single bonus move.Rating: 4/5Explanation: Mobility is very important, and this allows a Ranger to get in and out of battle quickly assuming he or she is able to finish enemies off. or affiliated Trademarks and protected by international copyright laws unless otherwise noted. Description: Fire twice in a row at an enemy. Build 1 – Immense Pressure Description: Unleash a hail of bullets that is guaranteed to hit your target, but uses a lot of ammunition.Rating: 4/5Explanation: Although all your ammo is expended in order to use this skill, the ability to guarantee a hit on a target, especially on a Grenadier, makes it one of the most reliable skills in the game. It's a very powerful ability that makes the Sharpshooter a nightmare to deal with for the opposition. It can be used to move after a shot in addition to reloading. It’s highly unlikely your Sharpshooter ever needs to use a grenade, so slap on something more meaningful like armor vest for extra protection. Consider wearing an armored vest instead. Use low difficulty missions and the GTC to boost your backup guys. If not, you might want to make room for a different class. Each class has it's own strengths and … ... XCOM 2 Mods and Modding ↳ Long War 2 ↳ Long War 201 ↳ Long War 2: Strategy ↳ Long War 2: Bug Reports ↳ Elevated Bug Reports ↳ Resolved Bug Reports Guerilla Ops (Dark Event and Resistance Missions). They work best as scouts and assassins. Attachments and utility items will vary depending on what is available to you. Having the right soldiers on your team for a tough mission can make the difference between coming back with everyone intact and not coming back at all. Description: The Psi Operative is immune to fire, poison, acid, and explosive damage.​Rating: 1/5Explanation: This is a highly situational skill. It's handy to have in many situations, and can mean the difference between a unit surviving or dying. It is recommended that you modify your cannon to have a larger ammo capacity, so that you don't have to plan ahead as heavily when using the skill. ​​Description: Your cannon attacks shred armor.Rating: 3/5Explanation: Shredding armor is a vital strategical component of the game. Both work well. Long Watch, Deadeye, Death from Above, Kill Zone, Steady Hands, Serial. Looking for class reviews and builds most of the quality stuff has been dated before version 1.5. The Best Black Friday Sales and Deals from Amazon, Best Buy, and Dell (Updated), Things Ghost of Tsushima Doesn't Tell You. Will we get a "how to fix all of XCOMs launch problems" guide? Most effective at medium range, supporting other troops. Description: Take an action after dashing.Rating: 4/5Explanation: This skill makes a Ranger far more mobile, allowing him or her to move great distances without sacrificing offensive capability. They may be worth bringing on every single mission, or they might only be worth bringing with the B-side. Export. Launch grenades to do chip damage as well as destroy enemy cover. This allows you to close the gap and use your shotgun with maximum accuracy (or just put a sword into the enemy). As always, take what you’re comfortable with and what you have available, but be aware that different types of missions require different approaches. You are probably going to want at least one of these guys on every mission, with some rare exceptions. But for the skills that went into grenades, Salvo is the way to go. Overall, it’s the Sharpshooter’s job to watch over the entire team from a distance, and to deal devastating blows from long range. Only one successful Domination can be performed per mission.​Rating: 5/5Explanation: Dependent on the Psi stat of the Psi Operative in relation to the opponent, this skill serves as the best kind of crowd control. Below are all 5 classes. XCOM 2’s classes share similarities and themes with the soldier types from the first game, but the Sharpshooter, Ranger, Specialist and Grenadier are all very distinct from their predecessors. One of the three hero classes added in XCOM 2: War of the Chosen, the Skirmisher class consists of defective ADVENT soldiers that are hellbent to take revenge. This is the more conventional way of using the Grenadier. Each class has it's own strengths and weaknesses, so a good team should be comprised of at least 1 of every member if possible. As a squad member ranks up, he or she will be provided with up to six opportunities to make a choice between two different skills. I would also start with a boom specialist, but also develop a dakka specialist whenever there's a slot, so as to have holo and shred ready for when turrets and MECs show up. They have the ability to fire grenades with a bigger blast radius and at a longer distance, which is really helpful for clearing cover, dealing big damage, and applying status effects like burning or disoriented to lots of baddies at once. SERGEANT. An extended magazine is of the utmost importance! Guaranteed one-shot kills on codex. Description: The GREMLIN flies to each squad member, healing or reviving them as needed.Rating: 5/5Explanation: Healing is very powerful and no heal can save a squad in a pinch more than this skill. This effectively makes the Grenadier an executioner who is proficient at removing targets from the battlefield who are at half health or lower. XCOM 2: Alien Hunters is the first major expansion pack for the strategy game hit sequel. The following are some recommended level progressions for your soldiers, categorized according to class… We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Enemies that may typically require two to three turns to remove from the battlefield can be taken out within just a couple shots. It deals immediate damage and can inflict Insanity to organic enemies. However, when you also have a grenadier with plasma cannon, hail of bullets and possibly holo aim, this gives your team a guaranteed sectopod or gatekeeper kill every few rounds using only two men… As a bonus, if you can kill an andromedon with the first 1-2 pistol shots, you can then proceed to fan fire the suit to pieces all in one round, especially as it cannot use cover and has no more armor left. sniper with lightning hands, faceoff, serial, bluescreen rounds, and wraith suit is the strongest of any class IMO. Description: Permanently mind controls an enemy. Description: Fire a cone shaped barrage of bullets at every enemy in an area. Build 1 – Infiltrator